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The Lifebox, the Seashell, and the Soul: What Gnarly Computation Taught Me About Ultimate Reality, the Meaning of Life, and How to Be Happy
by Rudy Rucker

New York: Thunder's Mouth Press, 2005

In the twenty-first century, we no longer think of reality as particles and force fields. Instead, scientists and philosophers view the world as a sea of computation. The Lifebox, the Seashell, and the Soul explains and expands upon this new way to understand nature, society, and the mind.

"A journey of a thousand miles begins with one step," goes the ancient saying. This concept is at the root of the computational worldview, which basically says that very complex systems -- the world we live in -- have their beginnings in simple mathematical equations.

We've largely some to understand that such an algorithm is only the start of a never-ending story -- the real action occurs in the unfolding consequences of the rules. The chip-in-a-box computers so popular in our time have acted as a kind of microscope, letting us see into the secret machinery of the world. In Lifebox, Rudy Rucker uses whimsical drawings, fables, and humor to demonstrate that everything is a computation -- that thoughts, computations, and physical processes are all the same. He discusses the linguistic and computational advances that make this kind of "digital philosophy" possible, and explains how, like every great new principle, the computational worldview contains the seeds of a next step.

Randy Rucker, Ph.D., is a mathematician, novelist, software engineer, and former professor of computer science at San Jose State University. He is best known for his popular books about science and consciousness, such as The Fourth Dimension, Infinity and the Mind, and Mind Tools. The author of thirteen novels, Rucker is considered one of the core cyberpunk writers. His novels Software and Wetware each won the Philip K. Dick Award. Rucker has worked as a software engineer at Autodesk Inc., where he developed several software packages, including James Gleik's Chaos: The Software. He was also coeditor of the famed cyberdelic how-to book, The Mondo 2000 User's Guide to the New Edge. Rucker currently teaches game programming using his textbook, Software Engineering and Computer Games.

 

 
   
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