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The focus of this text is on how fractal geometry can be used
to model real objects in the physical world. Rather than
considering only fractal images that have been generated
randomly, the approach here is to start with a natural object
and find a specific fractal to fit it. Applications of fractal
geometry extend to biological modelling, physiological modeling,
geography, coastlines, turbulence, images, computer graphics,
feathers, and ocean spray. The applications to computer
graphics and, in particular, image compression for data
transmission and reconstruction are exiting new developments.
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